Script Call: KoTCMinimapSetPlayerColor(playercolor) Plugin Command: SetKoTCMinimapPlayerColor Script Call: KoTCMinimapSetBorderColor(bordercolor)Įxample Plugin Command: SetKoTCMinimapBorderColor redĮxample Plugin Command: SetKoTCMinimapBorderColor blueĮxample Plugin Command: SetKoTCMinimapBorderColor #FF0000Įxample Script Call: KoTCMinimapSetBorderColor("cyan") Plugin Command: SetKoTCMinimapBorderColor Sets the background color of the minimap.Įxample Plugin Command: SetKoTCMinimapBackgroundColor redĮxample Plugin Command: SetKoTCMinimapBackgroundColor blueĮxample Plugin Command: SetKoTCMinimapBackgroundColor #FF0000Įxample Script Call: KoTCMinimapSetBackgroundColor("yellow") Script Call: KoTCMinimapSetBackgroundColor(backgroundcolor) Plugin Command: SetKoTCMinimapBackgroundColor Sets the collision map color of the minimap.Įxample Plugin Command: SetKoTCMinimapWallColor redĮxample Plugin Command: SetKoTCMinimapWallColor blueĮxample Plugin Command: SetKoTCMinimapWallColor #FF0000Įxample Script Call: KoTCMinimapSetWallColor("green") Script Call: KoTCMinimapSetWallColor(wallcolor) Script Call: KoTCMinimapFollowPlayerOff() Plugin Command: KoTCMinimapFollowPlayerOff If set to 2, the zoom is twice the normal level. Map centers on players position, and zooms in the by the specified scale. Script Call: KoTCMinimapFollowPlayerOn(ZOOMSCALE) Plugin Command: KoTCMinimapFollowPlayerOn ZOOMSCALE If an event is erased, it will be removed from the minimap. If the new page has no comment, the event will be removed from the minimap.ĭo not use both Event Notes, and Page Comments for this at the same time on a single event, only one is needed. If page changes, and the new page has a minimap comment, it will adapt to the new pages comment setup. Works for page comments as well, exact same format. Then it will be hidden if outside that range. If you want it to only be visible when it is in a certain range of the player, The script will pick it up automatically and show it on the minimap, scaling its size up or down depending on how big the map is. Like if your picture were named Deadly Dwarf.png, you would rename it to DeadlyDwarf.png, and type in the note of your event: It is case sensitive, use no spaces in your picture name for usage. If all you need is a collision map, then you are done, otherwise read on.ģ-If you wish to show particular events on the minimap, you make a picture of their icon as you wish to show it on the minimap, 32x32 is a good minimum size, and this picture must be in the img/pictures folder.Ĥ-Then you go to the notes of the event or events you wish to be visible on the map and you type:
Player location and current directional facing.ġ- Download and extract straight into your RPG Maker Project folder.Ģ-Add to the active plugins list of your project, set its parameters as you wish. Configurable visibility distance of minimap icons. Setting icons on events through their notes referencing pictures in the pictures folder. Commands to change colors and size during the game. Configurable minimap border size, or border offset if using default RPG Maker border. Configurable minimap size, automatically scales any map icons, as well as the minimap to fit the chosen size in pixels, whether its too big or too small.
Default color control of the background, collision map, player, and border. Full collision map, adaptable even to randomized terrain. Hotkey setting for toggling player follow mode.
Feature Update Video! Taken on Advanced Minimap with picture map mode, but the features presented are added to the Basic Minimap as well!Ī straight forward, optimized minimap plugin for RPG Maker MV and MZ, made during development of Knight of the Celestial.